Fool's Errand (Tawny Man trilogy #1)
For fifteen years FitzChivalry Farseer has lived in self-imposed exile, assumed to be dead by almost all who once cared about him. But that is about t <more...>o change when destiny seeks him once again. Prince Dutiful, the young heir to the Farseer throne, has vanished and FitzChivalry, possessed of magical skills both royal and profane, is the only one who can retrieve him in time for his betrothal ceremony, thus sparing the Six Duchies profound political embarrassment...or worse. But even Fitz does not suspect the web of treachery that awaits him or how his loyalties to his Queen, his partner, and those who share his magic will be tested to the breaking point.
The Golden Fool (Tawny Man trilogy #2)
Rescued from rebels, Prince Dutiful is trained in the Skill as he waits for his marriage with the Outislander princess, Elliania. The people of the Si <more...>x Duchies revolt against the queen as the princess arrives with a challenge, the prince must kill the legendary Outislander dragon.
Fool's Fate (Tawny Man trilogy #3)
Combining epic vision, intricate plotting, and seamless interweaving of characters and worlds, Robin Hobb has emerged as one of the most popular and a <more...>cclaimed authors of "big book" fantasy. Now, she concludes her third spectacular trilogy with a novel of breathtaking imagination. Prince Dutiful has vowed to journey to the Outislands to slay the dragon Icefyre who has been frozen in a glacier for untold millennia. It's a perilous journey for no one has yet approached Icefyre's realm and lived. But Dutiful and his Skillmaster FitzChivalry soon find themselves up against the Fool, a formidable opponent determined not to slay Icefyre, but to free him. Trapped on an alien, icy island far from home, trying to build a crucial alliance, Fitz and Dutiful must do everything in their power to save a world, while attempting to find the secret that lies at the heart of the enigmatic Fool...is he what they think he is, or something far more profound and chilling?
Assassin's Apprentice (The Farseer Trilogy #1)
Young Fitz is the bastard son of the noble Prince Chivalry, raised in the shadow of the royal court by his father's gruff stableman. He is treated lik <more...>e an outcast by all the royalty except the devious King Shrewd, who has him sectetly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill--and the darker knowledge of a child raised with the stable hounds and rejected by his family. As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom.
Royal Assassin (The Farseer Trilogy #2)
Young Fitz, the illegitimate son of the noble Prince Chivalry, is ignored by all royalty except the devious King Shrewd, who has had him tutored him i <more...>n the dark arts of the assassin. He has barely survived his first, soul-shattering mission, and returns to the court where he is thrown headfirst into the tumult of royal life. With the King near death, and Fitz's only ally off on a seemingly hopeless quest, the throne itself is threatened. Meanwhile, the treacherous Red Ship Raiders have renewed their attacks on the Six Duchies, slaughtering the inhabitants of entire seaside towns. In this time of great peril, it soon becomes clear that the fate of the kingdom may rest in Fitz's hands, and his role in its salvation may require the ultimate sacrifice.
Assasin's Quest (The Farseer Trilogy #3)
King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast ma <more...>gic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest, perhaps to death. Only Verity's return, or the heir his princess carries, can save the Six Duchies.
Ship of Magic (The Liveship Traders #1)
Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships, rare vessels carved from wizardwood, which ripens magically <more...> into sentient awareness. The fortunes of one of Bingtown's oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy unjustly denied her, a legacy she will risk anything to reclaim. For Althea's young nephew Wintrow, wrenched from his religious studies and forced to serve aboard ship, Vivacia is a life sentence. But the fate of the Vestrit family, and the ship, may ultimately lie in the hands of an outsider. The ruthless pirate Kennit seeks a way to seize power over all the denizens of the Pirate Isles...and the first step of his plan requires him to capture his own liveship and bend it to his will.
The Mad Ship (The Liveship Traders #2)
As the ancient tradition of Bingtown's Old Traders slowly erodes under the cold new order of a corrupt ruler, the Vestrits anxiously await the return <more...>of their liveship, a rare magic ship carved from sentient wizardwood, which bonds the ships mystically with those who sail them. And Althea Vestrit waits even more avidly, living only to reclaim the ship as her lost inheritance and captain her on the high seas. But the Vivacia has been seized by the ruthless pirate captain Kennit, who holds Althea's nephew and his father hostage. Althea and her onetime sea mate Brashen resolve to liberate the liveship, but their plan may prove more dangerous than leaving the Vivacia in Kennit's ambitious grasp...
Ship of Destiny (The Liveship Traders #3)
Bingtown is a city under fire from forces within and without. While accusations of conspiracy fly between the Old Bingtown Traders and the New, invade <more...>rs attack the harbor, trying to take the city for their own. Matriarch Ronica Vestrit bears witness to the destruction, but she is not the type of woman to simply surrender. Even as she finds herself branded a traitor, she searches for a way to bring all the city's inhabitants together to stand against the Chalcedean threat. But there is someone who cannot allow Ronica to succeed, no matter what the cost.
The Dragon Keeper (The Rain Wild Chronicles #1)
For years, the Trader cities valiantly battled their enemies, the Chalcedeans. But they could not have staved off invasion without the powerful dragon <more...> Tintaglia. In return, the Traders promised to help her serpents migrate up the Rain Wild River after a long exile at sea, to find a safe haven and, Tintaglia hopes, to restore her species. But too much time has passed, and the newly hatched dragons are damaged and weak, and many die. The few who survive cannot use their wings; earthbound, they are powerless to hunt and vulnerable to human predators willing to kill them for the fabled healing powers of dragon flesh...